ETmeta platform version 1.0 is officially launched

Recently,
ETmeta
platform
version
1.0
is
officially
launched.
Mr.
Alexander
Smith,
CEO
of
the
ETmeta
platform,
unveiled
a
brand-new
model
for
sports
participation,
allowing
every
sports
enthusiast
the
opportunity
to
enjoy
the
games
while
earning
substantial
economic
benefits.

Mr.
Smith
stated,
We
understand
that
sports
are
not
just
competitions
but
also
a
culture
and
a
way
of
life.
That’s
why
we
created
the
ETmeta
platform,
aiming
to
revolutionize
the
traditional
sports
market
model
and
provide
sports
enthusiasts
with
a
metaverse
platform
to
participate
in
and
enjoy
economic
benefits.

According
to
Mr.
Smith,
since
its
launch,
the
ETmeta
platform
has
quickly
gathered
and
solidified
a
large
fan
base.
In
the
1.0
phase,
the
platform
provided
a
wide
range
of
sports
services
and
sports
quant
funds,
allowing
users
to
receive
the
latest
sports
news
while
also
experiencing
substantial
returns
from
ET
company’s
mature
and
profitable
core
products.
This
strategy
not
only
increased
user
engagement
but
also
laid
a
solid
foundation
of
fans
for
the
subsequent
construction
of
the
metaverse.

 

As
the
ETmeta
platform
enters
its
second
phase,
Mr.
Smith
revealed
that
the
platform
will
issue
NFTs
(non-fungible
tokens)
as
equity
certificates
for
the
metaverse.
These
NFTs
will
represent
ownership
of
items,
skills,
and
scenes
within
the
metaverse,
providing
real
value
to
users’
activities
in
the
virtual
world.

 

Mr.
Smith
further
explained,
We
are
adopting
an
open
community
co-creation
model,
transforming
various
elements
of
the
metaverse
into
NFTs.
This
allows
community
members
to
gain
governance
rights
and
future
revenue
shares
in
the
metaverse
through
minting
NFTs.
This
innovative
economic
model
will
inject
new
vitality
into
the
sports
industry,
bringing
limitless
possibilities
and
opportunities.

 

In
the
ETmeta
metaverse,
the
tokens
spent
on
items
used
by
players
will
be
directly
returned
to
the
respective
NFT
holders.
This
means
that
every
NFT
holder
will
participate
in
the
metaverse’s
economic
ecosystem,
sharing
in
the
economic
benefits
brought
by
sports.
This
shared
economic
model
will
truly
enable
sports
enthusiasts
to
engage
economically
and
achieve
mutual
benefits.


Mr.
Smith
is
full
of
confidence
about
the
future
of
the
ETmeta
platform.
He
stated, “After
accumulating
and
consolidating
our
efforts
in
the
first
two
phases,
we
have
attracted
a
large
user
base
and
built
a
community
with
a
strong
sense
of
consensus.
With
the
official
launch
of
the
metaverse,
we
will
join
hands
with
our
users
to
usher
in
a
new
era
of
the
sports
ecosystem,
witnessing
the
deep
integration
of
sports
and
technology,
and
together
creating
infinite
possibilities
for
the
future.”

 

At
the
end
of
the
interview,
Mr.
Smith
extended
a
heartfelt
invitation
to
all
sports
enthusiasts: “The
ETmeta
metaverse
belongs
to
everyone
who
loves
sports
and
has
dreams
and
creativity.
Let’s
explore
this
new
world
full
of
opportunities
and
challenges
together,
and
create
a
new
economic
era
for
sports
enthusiasts!”

 

As
the
ETMeta
platform
continues
to
grow
and
expand,
it
will
become
a
shining
example
of
the
fusion
between
sports
and
technology,
offering
sports
enthusiasts
unprecedented
participation
experiences
and
economic
returns.
In
this
metaverse
full
of
endless
possibilities,
everyone
has
the
potential
to
become
a
participant
and
beneficiary
of
the
sports
industry,
collectively
shaping
a
fresh
chapter
in
the
sports
industry.

Disclaimer:
This
press
release
may
contain
forward-looking
statements.
Forward-looking
statements
describe
future
expectations,
plans,
results,
or
strategies
(including
product
offerings,
regulatory
plans
and
business
plans)
and
may
change
without
notice.
You
are
cautioned
that
such
statements
are
subject
to
a
multitude
of
risks
and
uncertainties
that
could
cause
future
circumstances,
events,
or
results
to
differ
materially
from
those
projected
in
the
forward-looking
statements,
including
the
risks
that
actual
results
may
differ
materially
from
those
projected
in
the
forward-looking
statements.

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